phantom forces aimbot script pastebin 2021

phantom forces aimbot script pastebin 2021

Cannot retrieve contributors at this time 1 lines (1 sloc) 76 Bytes RawBlame | 1.85 KB, C++ | It has a plethora of scripts created to make its gameplay easier. 27 min ago Once their both open, select the Attach button in Vega X (it has got a syringe icon). | 0.39 KB, Python | Phantom Forces is a free-to-play FPS First Person Shooting Roblox game developed and made by Stylis Studios. Phantom-Forces-Aimbot-Hack-Script-Pastebin-2021, Cannot retrieve contributors at this time. Despite the lack of a storyline, Phantom Forces delivers fast-paced action. . loadstring(game:HttpGet("https://raw.githubusercontent.com/mikehalesdev/Public/main/Script.lua"))(), C++ | Login Sign up. Phantom Forces Script is a free cheat for nebulous vision drives, one of the notable roblox games. By continuing to use Pastebin, you agree to our use of cookies as described in the. targetpart = 'Head' -- Don't change this. Its essentially a multiplayer online first-person shooter game in which two paramilitary teams compete in various game modes until a victor is determined. 44 min ago Sign Up, it unlocks many cool features! Pastebin APItoolsfaq paste LoginSign up Advertisement SHARE TWEET Phantom Forces Best Gui Script a guest Dec 9th, 2018 Click the VISIT PHANTOM FORCES SCRIPT/HACK PAGE ? Phantom Forces Script is a free cheat for nebulous vision drives, one of the notable roblox games. | 0.39 KB, Python | | 0.24 KB, C++ | 4 min ago | 0.24 KB, C++ | Pastebin is a website where you can store text online for a set period of time. ';Duration=4;}), FovGui.Position = cursor.Position-UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2), Indicator.Position = cursor.Position+UDim2.new(0,0,0,40), FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true), FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true), Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens: '..sens..(aim_toggled and '\nAiming' or ''), if not bottompos then Bottom.Position = cursor.Position end, if v~=Bottom and not Players:FindFirstChild(v.Name) then, if Char and spawned and v~=Player and Char:FindFirstChild(targetpart) and distfromspawn(v)>100 then, if ffa or v.TeamColor~=Player.TeamColor then, local X = Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},{v.Character,Char,Camera,unpack(windows)}), local Dist = Player:DistanceFromCharacter(Char:FindFirstChild(targetpart).Position), local Folder = ESP:FindFirstChild(v.Name) or Instance.new('Folder',ESP), local Head = Folder:FindFirstChild('Head') or Instance.new('Frame',Folder), if not Folder:FindFirstChild('Head') then, Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and visiblecolor, Head.Rotation = headboxshape=='diamond' and 45 or 0, local HP = Folder:FindFirstChild('HP') or Instance.new('TextLabel',Folder), HP.TextTransparency = Head.BackgroundTransparency-.4, HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or Char.Name, Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize), HP.Text = showdists and '['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']', Head.Size = UDim2.new(0,headboxsize,0,headboxsize), local toScreen = Camera:WorldToScreenPoint(Char[targetpart].CFrame.p), Head.Position = UDim2.new(0,toScreen.X-Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2), HP.Position = Head.Position-UDim2.new(0,0,0,textoffset), local Line = DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0,0)), local imtired = Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name), if toScreen.Z<=0 then Head.Visible = false else Head.Visible = true end, if Char:FindFirstChild('Humanoid') and Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then, local Neck = Folder:FindFirstChild('Neck') or Instance.new('Frame',Folder), local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p, local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z, if Z<=0 then Neck.Visible = false else Neck.Visible = true end, local Pelvis = Folder:FindFirstChild('Pelvis') or Instance.new('Frame',Folder), local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true end, local RightFoot = Folder:FindFirstChild('Right Foot') or Instance.new('Frame',Folder), local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then RightFoot.Visible = false else RightFoot.Visible = true end, local LeftFoot = Folder:FindFirstChild('Left Foot') or Instance.new('Frame',Folder), local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible = true end, local RightHand = Folder:FindFirstChild('Right Hand') or Instance.new('Frame',Folder), local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then RightHand.Visible = false else RightHand.Visible = true end, local LeftHand = Folder:FindFirstChild('Left Hand') or Instance.new('Frame',Folder), local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then LeftHand.Visible = false else LeftHand.Visible = true end, if Head.Visible then DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Neck.Visible then DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Neck.Visible then DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Neck.Visible then DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Pelvis.Visible then DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Pelvis.Visible then DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Part:IsA('BasePart') and Part.Name~='HumanoidRootPart' then, local Adornment = Folder:FindFirstChild(Part.Name..'_Cham') or Instance.new('BoxHandleAdornment',Folder), if not Folder:FindFirstChild(Part.Name..'_Cham') then, Adornment.Size = Part.Name=='Head' and Vector3.new(1,1,1) or Part.Size, for _,v in next,Folder:GetDescendants() do, if bounding_box and Char:FindFirstChild('HumanoidRootPart') then, local Box = Char:FindFirstChild('Box') or Instance.new('BillboardGui',Char), Box.Adornee = Char:FindFirstChild('HumanoidRootPart'), Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0), Top.Size = UDim2.new(1,0,0,box_line_size), Bot.Position = UDim2.new(0,0,1,-box_line_size), Right.Position = UDim2.new(1,-box_line_size,0,0), v.BackgroundColor3 = Head.BackgroundColor3, if lockedon and target and aim_line and ESP:FindFirstChild(target.Name) then, DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5), wait(1/(workspace:GetRealPhysicsFPS()*.75)), C++ | Sniper = {"INTERVENTION", "REMINGTON 700", "AWS", "L115A3", "MOSIN NAGANT", "OBREZ"}, WeakSniper = {"MK11", "SKS", "SCAR SSR", "DRAGUNOV SVU", "HENRY 45-70"}, SMG = {"SCAR-H", "AG-3", "M4A1", "G36C", "M4", "L22", "SCAR PDW", "SR-3M", "P90", "AUG A3 PARA", "AK12", "AN-94", "AS VAL", "SCAR-L", "AUG A1", "M16A4", "G36", "M16A3", "AUG A2", "FAMAS", "AK44", "AUG A3", "L85A2", "HONEY BADGER", "AK74", "AKM", "M231"}, WeakSMG = {"MP5K", "UMP45", "MP7", "MAC10", "MP5", "COLT SMG 635", "MP5SD", "MP10", "MP5/10", "KRISS VECTOR"}, ShotGun = {"REMINGTON 870", "KSG 12", "KS-23M", "SERBU SHOTGUN"}, LMG = {"COLT LMG", "M60", "AUG HBAR", "MG36", "L86 LSW", "RPK", "SCAR HAMR", "RPK74"}, Other = {"M9", "GLOCK 17", "M1911", "DEAGLE 44", "GLOCK 18", "M93R", "TEC9", "MP412 REX"}, warn("Version: 1.0.0, Welcome To Project Bear's ESP, Report bugs to the Project Bear Discord. API tools faq. 4 min ago PHANTOM FORCES HACK - AIMBOT, SILENT AIM, ESP SCRIPT & MORE 2021. DetectionTime = 1 --How long should you wait to make sure the person is looking at you to beep? | 0.44 KB, C++ | ', local FovGui = Instance.new('ImageLabel',GUI), FovGui.Size = UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2), FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-FovGui.AbsoluteSize.Y/2), local Indicator = Instance.new('TextLabel',GUI), Indicator.TextXAlignment = Enum.TextXAlignment.Center, Indicator.TextYAlignment = Enum.TextYAlignment.Center, Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance', local SensAdjust = Instance.new('TextBox',GUI), SensAdjust.BackgroundColor3 = Color3.new(0,0,0), SensAdjust.BorderColor3 = Color3.new(1,1,1), SensAdjust.TextColor3 = Color3.new(1,1,1), SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75), local SensLabel = Instance.new('TextLabel',SensAdjust), SensLabel.TextStrokeColor3 = Color3.new(0,0,0), SensLabel.TextXAlignment = Enum.TextXAlignment.Left, FovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20), DropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40), local KeysList = Instance.new('TextLabel',GUI), KeysList.Position = UDim2.new(0,5,0,-280), KeysList.TextXAlignment = Enum.TextXAlignment.Left, KeysList.TextYAlignment = Enum.TextYAlignment.Bottom, KeysList.Text = 'AimBot Toggle: '..toggle_aimbot.Name..'\nAim Toggle: '..toggle_aim.Name..'\nAim Part Toggle: '..targetpart_change.Name..'\nPriority Toggle: '..priority_toggle.Name, ..'\nESP Toggle: '..toggle_esp.Name..'\nBones Toggle: '..toggle_bones.Name..'\nChams Toggle: '..toggle_chams.Name..'\nBoxes Toggle: '..toggle_boxes.Name..'\nFOV Increase: '..fov_increase.Name..'\nFOV Decrease: '..fov_decrease.Name..'\nSens Increase: ', ..sens_increase.Name..'\nSens Decrease: '..sens_decrease.Name..'\nTrigger Toggle: '..toggle_trigger.Name..'\nFFA Toggle: '..ffatoggle.Name..'\nHide Cheats: '..toggle_gui.Name, ..'\nChange ESP Origin: '..toggle_bottompos.Name..'\nPerformance Mode: '..toggle_performance.Name..'\nChange Font: '..toggle_font.Name, Indicator.TextColor3 = Color3.fromHSV(n,.5,1), FovGui.ImageColor3 = Indicator.TextColor3, Status.Text = ('Aiming at '..target.Name), Status.TextColor3 = Color3.fromHSV(n,.5,1), SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end), FovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fov, FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end), DropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end), return x:DistanceFromCharacter(Spawn.Position), local sound = Instance.new('Sound',Camera), game:GetService('Debris'):AddItem(sound,5), Mouse.Icon = 'rbxassetid://'..mouseiconid, StarterGui:SetCore('SendNotification',), local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor), local Point1,Point2 = P1.Position,P2.Position, local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y, local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2), local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2), LineTransparency = LineTransparency or 0, BorderColor = BorderColor or Color3.new(0,0,0), local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or Instance.new('Frame',Folder), Line.BackgroundTransparency = LineTransparency, Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-1,0,Thickness), Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-Line.AbsoluteSize.Y), Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1))), local lowest,nearest,gui = math.huge,nil,nil, for _,plr in next,Players:GetPlayers() do, if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then, local dist = Player:DistanceFromCharacter(plr.Character[targetpart].Position), local ray = Ray.new(Player.Character.Head.Position,(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*5000), local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)}), local Z = Camera:WorldToScreenPoint(plr.Character[targetpart].Position).Z, if part and part:IsDescendantOf(plr.Character) and Z>0 and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end, local pos = Camera:WorldToScreenPoint(plr.Character[targetpart].Position), local ray = Ray.new(Player.Character[targetpart].Position,(plr.Character[targetpart].Position-Player.Character[targetpart].Position).unit*2048), local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(pos.X,pos.Y)).magnitude, if part and part:IsDescendantOf(plr.Character) and pos.Z>0 and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end, cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP), cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y), if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then, warn('GS: aim toggled',aim_toggled and 'on' or 'off'), local dist = Player:DistanceFromCharacter(target[targetpart].Position), local headpos = Camera:WorldToScreenPoint(target[targetpart].Position+Vector3.new(0,dist/(100/drop),0)), local moveto = Vector2.new((headpos.X-Mouse.X)*sens,(headpos.Y-Mouse.Y)*sens), aimpos = GUI:FindFirstChild('AimPos') or Instance.new('Frame',GUI), aimpos.BackgroundColor3 = Color3.new(1,1,1), aimpos.Position = UDim2.new(0,headpos.X-aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2), elseif Input.KeyCode == toggle_trigger then, setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off')), Notification({Title='TriggerBot';Text='TriggerBot was toggled '..(trigger_toggled and 'On' or 'Off');Duration=2;}), warn('trigger toggled',trigger_toggled and 'on' or 'off'), local Box = Instance.new('SelectionBox',PlayerGui), if trigger_delay>0 then wait(trigger_delay) end, local plr = Players:FindFirstChild(Target.Parent.Name), if Target and Target.Parent and plr~=nil and plr~=Player and ffa or plr~=nil and plr.TeamColor~=Player.TeamColor then, Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and 'On' or 'Off');Duration=2;}), setText('Toggled ESP '..(esp_toggled and 'On' or 'Off')), elseif Input.KeyCode == toggle_aimbot then, Notification({Title='AimBot';Text='AimBot was toggled '..(aimbot_toggled and 'On' or 'Off');Duration=2;}), setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off')), elseif Input.KeyCode == fov_increase then, FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true), elseif Input.KeyCode == fov_decrease and fov>0 then, elseif Input.KeyCode == sens_increase then, elseif Input.KeyCode == sens_decrease then, elseif Input.KeyCode == targetpart_change then, targetpart = val<=#parts and parts[val] or parts[1], Notification({Title='Target Part';Text='Target part set to '..targetpart;Duration=2;}), Notification({Title='FFA Mode';Text='FFA Mode is '..(ffa and 'Enabled' or 'Disabled');Duration=2;}), setText('FFA Mode: '..(ffa and 'Enabled' or 'Disabled')), elseif Input.KeyCode == priority_toggle then, aim_priority = aim_priority+1>2 and 0 or 1, Notification({Title='Aim Priority';Text='Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV');Duration=2;}), setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV')), elseif Input.KeyCode == toggle_bones then, if v:IsA('Frame') and v.Name:match('-') then, Notification({Title='ESP';Text='ESP Bones: '..(esp_bones and 'Enabled' or 'Disabled');Duration=2;}), setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled')), for _,gui in next,GUI:GetDescendants() do, if gui:IsA('GuiObject') and not hidden and not gui.Visible then, elseif gui:IsA('GuiObject') and gui.Visible then, elseif Input.KeyCode == toggle_bottompos then, elseif Input.KeyCode == toggle_performance then, setText('Performance Mode '..(performancemode and 'Enabled' or 'Disabled')), elseif Input.KeyCode == toggle_chams then, setText('Chams '..(esp_chams and 'Enabled' or 'Disabled')), Notification({Title='ESP';Text='Chams: '..(esp_chams and 'Enabled' or 'Disabled');Duration=2;}), elseif Input.KeyCode == toggle_tracers then, setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled')), Notification({Title='ESP';Text='Tracers: '..(esp_tracers and 'Enabled' or 'Disabled');Duration=2;}), elseif Input.KeyCode == toggle_boxes then, setText('Bounding Boxes '..(bounding_box and 'Enabled' or 'Disabled')), Notification({Title='ESP';Text='Bounding Boxes: '..(bounding_box and 'Enabled' or 'Disabled');Duration=2;}), currentfont = (currentfont+1)>#fonts and 1 or currentfont+1, if v:IsA('TextLabel') or v:IsA('TextButton') then, while not spawned and game.PlaceId==292439477 do, spawned = distfromspawn(x)>200 and true or false, Player.CharacterAdded:Connect(function(c), Notification({Title='GameSense '..version;Text='Cheat loaded successfully. BeepVolume = 1 --Max volume for the SoundID(1 is max, 0 is nothing. Open the game, open your roblox exploit, click the inject button, paste your script and click the execute button! This cheat, which has parts, for instance, inivisibility and mod weapons is free. It has many features such as aimbot, silent aim, esp, no recoil. 36 min ago You signed in with another tab or window. Fair use is a use permitted by copyright statute that might otherwise be infringing.- Copyright 2023 iExotixPloitz. 29 min ago Your email address will not be published. You will be able to dominate lobbies and increase your phantom forces level really fast Loading branch information robloxscriptss committed on Aug 27, 2021 0 parents commit e78d42a Save my name, email, and website in this browser for the next time I comment. Murder Mystery 2 Script KILLAURA GODMODE & FREE Mining Simulator 2 Script Auto Mine, Phantom Forces Script 2021 AIMBOT, ESP HACK & MORE, Victory Race Script Auto Win FARM 2022 [TELEPORT HACK], Pet Simulator X Script GUI AUTO FARM, AUTO HATCH & MORE 2022, Pet Simulator X Script Free Auto Farm & More 2022. | 0.49 KB, GetText | Home Roblox Phantom Forces Script Aimbot, ESP, Silent Aim and more 2023. Phantom Forces Aimbot Script Pastebin -Working 2021 - YouTube 0:00 / 2:00 Phantom Forces Aimbot Script Pastebin -Working 2021 Skyzryn 166 subscribers Subscribe 32K views 2. The games graphics and sound appear to be quite good, and its mechanics, which primarily involve running and gunning opponents, appear to be as solid as they come. | 0.45 KB, C++ | ';Text='If you like this script, please leave a vouch on my thread! To review, open the file in an editor that reveals hidden Unicode characters. 39 min ago IgnoreWalls = true --Do you want to shoot through walls? Add comment. 0 . Phantom Forces Hack is newly released and you can use it for free from ubuntu pastebin site. Make sure to copy the entirety of the string, then open Phantom Forces on Roblox and Vega X. By continuing to use Pastebin, you agree to our use of cookies as described in the. Not a member of Pastebin yet? By continuing to use Pastebin, you agree to our use of cookies as described in the. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. 47 sec ago Since we share it on the Ubuntu pastebin page, you can use it without downloading it. 2023 CheaterSoul All Rights Reserved. We have put together the latest updated working Phantom Forces Scripts for you below. | 0.45 KB, C++ | This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. BeepEffect = true --Do you want it to make a sound when someone comes close to you from behind? Pastebin.com is the number one paste tool since 2002. Sign Up , it unlocks many cool features! | 0.39 KB, Python | "), local ScreenX, ScreenY = workspace.CurrentCamera.ViewportSize.X, workspace.CurrentCamera.ViewportSize.Y, local mouse = game:GetService("Players").LocalPlayer:GetMouse(), local your_head = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head"), if not bone and player.Character:FindFirstChild(bone) then, return camera:WorldToScreenPoint(player.Character[bone].Position), local screen_position, in_fov = ReturnF(player, "Head") -- end my life, if (not _G.ignoreFOV) and (_G.FOV~=-1) then, local distance2 = (Vector2.new(screen_position.X, screen_position.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude, aim_through_list[1] = game:GetService("Players").LocalPlayer.Character, for i, player_being_checked in pairs(game:GetService("Players"):GetPlayers()) do, local player_or_false, targets_coordinates = checksight(player_being_checked), local char = player_being_checked.Character, local target_torso = char and char:FindFirstChild "Torso", if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then, ray_start = your_head.Position + your_head.CFrame.lookVector * 16 + Vector3.new(0, 4, 0), ray_start = your_head.Position + Vector3.new(0, 4, 0), distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude, vector = (target_torso.Position - ray_start), if (not targets_coordinates) or (distance <= closest_distance) then, local new_ray = Ray.new(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character, local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character, if (hit and hit:isDescendantOf(char)) or _G.ignoreWalls then, if char.HumanoidRootPart:FindFirstChild("ESP") then, if char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(1, 0.666667, 0) or char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(0, 1, 0.498039) then, most_viable_player = player_being_checked, game:GetService("RunService").Heartbeat:connect(function(), for i,v in pairs(workspace.Camera:GetChildren()) do, if target.TeamColor ~= game:GetService("Players").LocalPlayer.TeamColor then, if target.Character:FindFirstChild("Head") then, wep.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,1.9) -- this is where the magic is, for i,v in pairs(workspace.CurrentCamera:GetChildren()) do, if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then, Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is, Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is, if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 150 then, elseif Type == "WeakSMG" or Type == "SMG" then, if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 125 then, for i,v in pairs(game:GetService("Players"):GetChildren()) do, if v.Team == game:GetService("Players").LocalPlayer.Team then, if v.Character:FindFirstChild("HumanoidRootPart") then, if v.Character.HumanoidRootPart:FindFirstChild("ESP") then, v.Character.HumanoidRootPart.ESP:Destroy(), if v.Team ~= game:GetService("Players").LocalPlayer.Team then, for i,v in pairs(v.Character:GetChildren()) do, for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do, v.Character.HumanoidRootPart.ESP.TextLabel.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)), local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000), local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true), v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039), local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000), v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0), if SpecialSniper[i] == CurrentGun.Name then, if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then, elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then, elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then, elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then, elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then, elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then, elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then, pos1 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01), pos2 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01), TouchingParts = game.Workspace:FindPartsInRegion3(Reg), pos1 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01), pos2 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01), local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore, parter, unpack(list)}, false, true), if ((parter.Position - v.Character.HumanoidRootPart.Position).magnitude) <= 40 then, v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0), local ESP = Instance.new("BillboardGui",v.Character.HumanoidRootPart), ESP.StudsOffset = Vector3.new(0, 0.75, 0), Frame.Position = UDim2.new(0.2, 0, 0.3, 0), Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0), Label.Position = UDim2.new(0, 0, -0.1, 0), Label.TextStrokeColor3 = Color3.new(0,0,0), Label.BackgroundColor3 = Color3.new(1, 1, 1), Label.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)), C++ |

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